Combination Navigation

Some mounted situations may call for you to combine and use both methods. Just remember the characteristics of each.

  • Terrain association is fast, is error-tolerant, and is best under most circumstances. It can be used day or night if you are proficient in it.
  • Dead reckoning is very accurate if you do everything correctly. You must be very precise. It is also slow, but it works on very flat terrain.
  • You frequently will combine both. You may use dead reckoning to travel across a large, flat area to a ridge, then use terrain association for the rest of the move.
  • You must be able to use both methods. You should remember that your probable errors, in order of frequency, will be-
    • Failure to determine distance(s) to be traveled.
    • Failure to travel the proper distance.
    • Failure to properly plot or locate the objective.
    • Failure to select easily recognized checkpoints or landmarks.
    • Failure to consider the ease of movement factor.

Next Page : Chapter 13 – Navigation in Different Types of Terrain

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